General
24 terms in this category
Assumption
A preconceived notion. Making judgments about a position without proper justification during a game
Calculation
The ability to accurately predict moves several turns ahead and foresee changes in the position. Used to calculate piece movements and exchanges to achieve favorable positions. Unlike mere intuition or strategy, it is the process of considering and evaluating specific sequences move by move
Candidate moves
A term coined by Soviet GM Alexander Kotov in his book "Think Like a Grandmaster," referring to multiple possible moves to consider. It describes the process of analyzing a position to select several candidate moves, deeply examining each one, calculating several moves ahead, and choosing the apparently best move
Chessmen
A collective term referring to all chess pieces on the board. Often used to refer to multiple pieces as a group rather than individual pieces
Connection
A state where two pieces mutually support and coordinate with each other. Commonly used for connected rooks or connected pawns. One-way defensive relationships are Protection (Defense), which differs from Connection
Continuation
A move that continues the flow related to the previous move. A move that continues the flow based on a certain plan, attack, defense, or policy
Critical moment
A position requiring precise calculation. In such positions, there may be only one winning line or just one move to avoid checkmate. Missing a critical moment can reverse the evaluation or turn a winning position into a draw
Disposal
A concept related to piece placement and usage. Specifically, the ability and options to properly position and utilize pieces
Flank
Areas outside the center. Refers to the kingside or queenside. The English word "flank" originally means "side" or "wing"
Full point
Winning a game and earning 1 point
Half point
A draw. Earning 0.5 points
Kicks
A move that drives away a piece. Not a technical term but often used casually. More formally expressed as Pawn Thrust, Chase, Forcing Move, or Drive Away
Material
A concept representing the overall value or count of pieces. Emphasizes the numerical value of pieces (point system) rather than just pieces themselves. Often used in the context of material advantage or deficit. Includes both pawns and pieces but excludes the king
Miniature Game
A game that ends in a short number of moves, typically those finishing within 20 moves are commonly called miniatures
Overlooking
Missing important threats or opportunities in your own or opponent's moves. Besides blunders, this includes overlooking your own attacking chances or opponent's threats
Piece up
Being ahead in material. Generally refers to having one more piece (knight, bishop, rook, or queen) than the opponent. When ahead in pawns, it's expressed as "pawn up"
Position
The position. The arrangement and state of pieces on the board (including castling rights and en passant squares). Strategic elements arising from the game progress and piece placement
Post-mortem
Latin for "after death examination," referring to the time after a game when both players review the position and analyze the moves played
Protection
A state where a piece is defended by another piece or pawn. Unlike Connection where pieces defend each other, this refers to a one-way defensive relationship
Punish
Severely exploiting the opponent's bad or inaccurate moves. Not missing the opponent's mistakes and playing appropriate moves to gain an advantage
Setup
Arranging pieces for a specific purpose. While Position refers to the piece arrangement itself (static), Setup is the process of arranging pieces and preparing for a goal (dynamic)
Tempo
Tempo refers to the turn (one's turn to move). The plural form is tempi. Gaining a tempo means forcing the opponent to make defensive moves while advancing your pieces to favorable positions
Ugly
A state where the position is bad and awkward. Refers to poor pawn structure, unnatural piece placement, low king safety, or moves that violate opening principles
Visualization
The ability to accurately visualize the board and positions in one's mind. A fundamental skill for calculation, the ability to imagine several moves ahead without looking at the board. Stronger players have better ability to accurately visualize and calculate positions several moves ahead