Rules of Movement
The Knight moves in an L-shaped pattern.
A Knight can move from a square to another square only if the following condition is met:
This means the Knight must move either two squares vertically and one square horizontally, or two squares horizontally and one square vertically.
Unless restricted by the edge of the board, a Knight can move to 8 different squares from any given square.
- : 2 files right, 1 rank up
- : 2 files right, 1 rank down
- : 2 files left, 1 rank up
- : 2 files left, 1 rank down
- : 1 file right, 2 ranks up
- : 1 file right, 2 ranks down
- : 1 file left, 2 ranks up
- : 1 file left, 2 ranks down
Examples
e4 → f6
- Start Position: e4 =
- Target Position: f6 =
- Calculation:
- File difference:
- Rank difference:
- Result: ✅ Legal Move
d3 → f4
- Start Position: d3 =
- Target Position: f4 =
- Calculation:
- File difference:
- Rank difference:
- Result: ✅ Legal Move
c2 → e4
- Start Position: c2 =
- Target Position: e4 =
- Calculation:
- File difference:
- Rank difference:
- Result: ❌ Illegal Move
Other Special Notes
- Knights can jump over other pieces.
- For example, when moving from g1 to f3, it can move even if there are pawns or other pieces on f2 or g2.
- A Knight always lands on a square of the opposite color to its starting square.