π‘Principles
Terms
Once the queens are off, the king is a fighting piece β bring it toward the center and the pawns
Put rooks on open files and the seventh rank; connect them early
In a sharp position, calculate checks, captures, and threats β for both sides β before anything else
Before every move, ask what the opponent's last move threatens β checks and captures first
Spend a peek or a deliberate full recount at structural changes β captures, pawn breaks, king moves β not per move
In a winning position, avoid risk: consolidate, remove counterplay, and convert step by step
Before a capture or a fight for a square, count the attackers and the defenders
Bring the minor pieces out and castle before the queen goes hunting or an attack starts
Do not take material that costs tempi, exposes the king, or is won back with interest
In the opening, do not move the same piece twice while others are still at home
When nothing is forced, improve the least active piece instead of making a move for its own sake
Fight for the center; do not release or lock it without a plan the closed structure serves
Loose pieces drop off β keep pieces defended, and notice when a move leaves one hanging
Keep the king safe before chasing material or activity; do not loosen its pawn shelter without need
Pawn moves are permanent: do not create weak squares or weak pawns without getting something for them
Every few moves, recite the full position piece by piece to refresh the mental board before it fades
After every capture, pawn move, or check, re-verify where the affected pieces stand before thinking further
Keep the squares around both kings in mind at all times; most blindfold blunders start there
When ahead in material, trade pieces and simplify; when behind, keep pieces on and seek complications
Before submitting a move, confirm the square the moving piece is really on and that its path is clear
Categories
Tactics
22 terms
Strategy
16 terms
Endgame
6 terms
Opening
6 terms
Pawn Structure
11 terms
General
24 terms
Principles
20 terms