πŸ’‘Principles

Terms

Once the queens are off, the king is a fighting piece β€” bring it toward the center and the pawns

Put rooks on open files and the seventh rank; connect them early

In a sharp position, calculate checks, captures, and threats β€” for both sides β€” before anything else

Before every move, ask what the opponent's last move threatens β€” checks and captures first

Spend a peek or a deliberate full recount at structural changes β€” captures, pawn breaks, king moves β€” not per move

In a winning position, avoid risk: consolidate, remove counterplay, and convert step by step

Before a capture or a fight for a square, count the attackers and the defenders

Bring the minor pieces out and castle before the queen goes hunting or an attack starts

Do not take material that costs tempi, exposes the king, or is won back with interest

In the opening, do not move the same piece twice while others are still at home

When nothing is forced, improve the least active piece instead of making a move for its own sake

Fight for the center; do not release or lock it without a plan the closed structure serves

Loose pieces drop off β€” keep pieces defended, and notice when a move leaves one hanging

Keep the king safe before chasing material or activity; do not loosen its pawn shelter without need

Pawn moves are permanent: do not create weak squares or weak pawns without getting something for them

Every few moves, recite the full position piece by piece to refresh the mental board before it fades

After every capture, pawn move, or check, re-verify where the affected pieces stand before thinking further

Keep the squares around both kings in mind at all times; most blindfold blunders start there

When ahead in material, trade pieces and simplify; when behind, keep pieces on and seek complications

Before submitting a move, confirm the square the moving piece is really on and that its path is clear

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