Terms Starting with K
Terms
Fight for the center; do not release or lock it without a plan the closed structure serves
Loose pieces drop off — keep pieces defended, and notice when a move leaves one hanging
Key Squares
Squares where reaching them ensures victory for the advantaged side or a draw for the disadvantaged side. Important squares in the endgame where king occupation significantly contributes to winning or drawing. Also called Critical Squares
A move that drives away a piece. Not a technical term but often used casually. More formally expressed as Pawn Thrust, Chase, Forcing Move, or Drive Away
Keep the king safe before chasing material or activity; do not loosen its pawn shelter without need